Playing Cranium
The creators of Cranium (Whit Alexander and Rich Tait) suggest that Cranium is a game that uses your whole brain (thus the name one would assume). Playing Cranium involves various activities including logic, puzzle solving, creation, trivia and more. It is this great amalgamation of gameplay elements that mean the game of Cranium has something for everyone. Cranium is playable by four or more players (usually an even number). Players get into teams of two (or more – see variations) and choose who goes first, usually by whoever has the next birthday. Alternatively, the dice is rolled to see who goes first, though this is not the usual numbered dice, but a dice of colour panels, so for example the first person to roll red would go first. The board is set up and four different boxes of cards are placed in each of the four sections, these include Creative Cat (blue), Data Head (red), Word Worm (yellow) and Star Performer (green). Players (teams) advance around the colourful Cranium board with the overall aim being to get to the centre and thus win the game.
Players advance clockwise in Cranium by landing on a space and choosing a card of the corresponding colour, completing the task on the card within the time limit and moving on. A team that completes the activity stated on the card correctly gets to roll again and this is the space they begin on the next turn (each turn only lasts for a total of one activity card per team). Rolling purple means they move to the next available Planet Cranium space. The Planet Cranium space is handy because a team successfully completing their task can then take the fast track, which means moving faster on fewer spaces than those on the regular track. Failure to succeed at the task when on a purple space means the team must continue along the regular course.
Other gameplay factors within the structure of Cranium include the Club Cranium cards. If a card is drawn on anyone’s turn and it has a Club Cranium symbol on it, then all teams must take part in the activity. Clues such as sketches, sculptures and acting are shared amongst all teams and players guessing can use any or all players to gain them the answer. Whichever team wins the Club Cranium round gets to roll and move their playing piece, if you happened to be on a purple space ‘Planet Cranium’, you can move onto the fast track.
Finishing Cranium sees a team make it to Cranium Central. This is the centre area of the board which looks like a large cartoon brain. To get to Cranium Central, the team must first do all activities on the black spaces at the centre of the board, again moving clockwise until all activities are achieved and they make it to Cranium Central itself. Once there the other team(s) choose an activity for your team, (usually one they think you are bad at) and you must complete this task to win the game. Winning this final task wins the game, failure means they will have another task chosen for them on their next turn and so on until they get the activity correct.
Scoring in Cranium
There are many different facets to the Cranium board game and scoring in each of the differing main categories is dependent on specific tasks as outlined below.
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